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AI Insights · Timothy · July 2022

Top 5 Science Games in Oceania Q2 2022: Performance Insights

Discover the performance metrics of the top 5 science games on a unified platform in Oceania during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Science Games in Oceania Q2 2022: Performance Insights

In the second quarter of 2022, the top 5 science games on a unified platform in Oceania showcased varied performance metrics. Here’s a detailed look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.

Plague Inc. from Ndemic Creations experienced a decline in weekly revenue from around $2.7K at the beginning of April to approximately $1.5K by the end of June. Downloads saw a peak in mid-April with 1.6K and gradually decreased to 987 by the end of June. Meanwhile, active users started at 2.7K and saw a slight decline over the quarter, ending at 1.9K.

Jetpack Joyride by Halfbrick Studios showed an initial surge in weekly downloads, peaking at 10.5K in mid-April, followed by fluctuations and ending at 6.3K. Revenue started at $1.4K in late March and ended consistently around $890 by the end of June. Active users showed a notable increase from 36.8K to a peak of 50.4K in mid-April, with a slight decline to 38.1K by the end of June.

Cell to Singularity: Evolution from Computer Lunch saw a varied revenue trend, peaking at $1.3K in late April and dropping to $719 by the end of June. Downloads showed a steady increase from 460 in late March to a peak of 795 mid-June. Active users followed a similar trend, starting at 4.9K in late March and peaking at 5.4K by mid-June.

Cell Expansion Wars by MOBIRIX had a steady revenue increase from $325 in late March to a peak of $779 in early June, before stabilizing around $460 by the end of June. Downloads remained relatively low, fluctuating between 89 and 249 throughout the quarter. Active users started at 821 in late March, gradually declining to 544 by the end of June.

Reactor Idle Tycoon from Robert Grzybek showed a gradual decline in revenue from $303 in late March to $95 by the end of June. Downloads were relatively low and fluctuated, peaking at 300 in mid-April and dropping to 127 by the end of June. Active users started at 4.7K, with minor fluctuations, ending at 4.8K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022